Andy Lynch | Goblin’s Escape Game
19997
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Goblin’s Escape Game

This assignment was my first time working with Cinema 4D and UE4. I created a labyrinth style game where the player played as a Goblin and had to collect pots of gold and escape the maze. I enabled a second Ogre character to chase the Goblin once he collected a pot of the Ogre’s gold. If the Ogre catches the goblin the level restarts. The player can also fail by falling into the fire pit. Keys must be collected to open the gates. Part of Immersive Environments module in CIT – MM3

Date

December 13, 2015

Category

3D, Design